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Bellum Corpus

Prototype turn-based strategy game where you control mutated human weapons in their quest for destruction.

Bellum Corpus

Creation year: 2025

Platform: Windows

Engine: Unity


My responsibilities

Lead Programmer
Tools Programmer
Technical Artist


Project

Bellum Corpus is a prototype turn-based strategy game where player controls mutated human weapons against their old allies.

The project is built on Unity’s High Definition Render Pipeline (HDRP).

During this project I was mainly responsible for:

  • Developing and maintaining tools & shaders to create hex terrains and grids
  • Developing a versitile and flexible binary format for saving data
  • Leading the code direction and structure
  • Keeping the asset and code base organized

Key features

  • Hex terrain
  • Hex grid based movement and actions
  • Enemies with basic AI and personalities
  • Cover mechanics using line of sight

Hex map editor

Hex map editor is a runtime level editor for creating hex terrains.

Edit mode

In edit mode the terrain and it’s data can be modified with various tools.

Tools

Brush

Brush Size Adjustable brush size.

Brush Shape Ring brush shape.

Elevation Brush Modified elevation using the elevation field.

Terrain Type Brush Painted terrain types.

Water Brush Painted water at different elevations.

Flag Brush Flag brush mode. Red tiles are hexes where selected flag is not set and green ones have the flag set.

Eraser

Eraser is basically the same as brush tool but instead it resets affected hexes back to default values.

Config

Config can be used to change generation settings of the terrain.

Config Mode Config mode interface.

Config All config options.

New, saving, loading and building

Map projects can be created, saved and loaded. Loaded maps can be built which creates a map binary that can be used inside the game.

New Creating a new map project.

Loading Loading a map project.

Try it out

This post is licensed under CC BY 4.0 by the author.