Bellum Corpus
Prototype turn-based strategy game where you control mutated human weapons in their quest for destruction.
Creation year: 2025
Platform: Windows
Engine: Unity
My responsibilities
Lead Programmer
Tools Programmer
Technical Artist
Project
Bellum Corpus is a prototype turn-based strategy game where player controls mutated human weapons against their old allies.
The project is built on Unity’s High Definition Render Pipeline (HDRP).
During this project I was mainly responsible for:
- Developing and maintaining tools & shaders to create hex terrains and grids
- Developing a versitile and flexible binary format for saving data
- Leading the code direction and structure
- Keeping the asset and code base organized
Key features
- Hex terrain
- Hex grid based movement and actions
- Enemies with basic AI and personalities
- Cover mechanics using line of sight
Hex map editor
Hex map editor is a runtime level editor for creating hex terrains.
Edit mode
In edit mode the terrain and it’s data can be modified with various tools.
Tools
Brush
Modified elevation using the elevation field.
Painted water at different elevations.
Flag brush mode. Red tiles are hexes where selected flag is not set and green ones have the flag set.
Eraser
Eraser is basically the same as brush tool but instead it resets affected hexes back to default values.
Config
Config can be used to change generation settings of the terrain.
New, saving, loading and building
Map projects can be created, saved and loaded. Loaded maps can be built which creates a map binary that can be used inside the game.







