Skatescape
Side-scrolling rythm game with a neon-futuristic pixel artstyle.
Release year: 2024
Platform: Web
Engine: Unity
My responsibilities
Lead Game Programmer
Tools Programmer
Debugging
Project
Skatescape is a rythm game inspired by Vib-Ribbon where you need to dodge obstacles by performing actions and combos.
Most of my time for this project went into programming tools for my team to create beatmaps and play frame based animations. I was responsible for creating all the core game mechanics for the player and obstacles.
Key features
- Stage based gameplay with highscores and combo counters
- Obstacles synchronized to music
- Player combo actions
Beat Editor
The project required some way to create accurate mappings of obstacles to audio so I created a tool that extends Unity’s timeline tool to create a beatmap editor.
Since the timeline package offered accurate editing of nodes on a timeline with time steps it made it very easy to create an extension where nodes on the timeline are obstacles. Timeline also offered a track for audio which displays the audio in a spectrum that helps with aligning the beat nodes.
The timeline assets are then parsed to binary which can be played back in the game.
Frame Animator
Frame based 2D animation tool for animating sprites the traditional way which solves plethora of issues with Unity’s Animator for 2D animation.
Features
- FrameAnimation assets that can be used to create sprite animations
- FrameAnimator component that handles playing animations with it’s internal clock
- No reliance on state machines or transitions
- Ease of swapping animations instantly by swapping FrameAnimation assets on the FrameAnimator component
- Removes frame timing jitter by optionally waiting for a frame to finish playing before swapping it to a new one
- Starting animation from a specified frame instead of start of the animation
FrameAnimation asset inspector.
Shortcut for creating a frame animation from spritesheet.


